PROFILE
I am a hardworking and ambitious individual with a great passion for the Education and Technology industry. I am currently in my second year of studying MA Information and Computer Education at National Taiwan Normal University. I have excellent communication skills, enabling me to effectively communicate with a wide range of people. Through technology, let education and other fields combine to train Computational Thinking. Solve problems and create value. I can put into practice my knowledge and experience, benefiting the operations of the organisation that I work for.
WORK EXPERIENCE
Responsibilities:
1. Techical support and Teaching situational applications in a team for Office365 Education.
2. Computational Thinking training for K12 students and teachers in Taiwan. Ex: Minecraft Education, Hour of Code, micro:bit and Kodu.
3.Building cloud-based skill and smart school applications with Azure for Education platform. Ex: Microsoft Academic Graph and Custom Vision
Responsibilities:
1. Building Dig+ website and maintaining smart content in a team for college students.
2. Collect foreign education market trends and product information into reports.
3. Regularly add online courses in the Smart Content Zone, including poster design, copywriting and edX links.
PROJECT EXPERIENCE
Abstract
Virtual reality (VR) provides their viewers a vicarious experience of reality, but whether viewing VR with VR headsets will cause visual fatigue is an empirical question worth exploring. This study was aimed to address two problems: (1) May viewing VR with VR headsets cause visual fatigue? (2) Do different grades of VR headsets have different effect on visual fatigue? This study conducted a between-group experiment with both subjective and objective measure to evaluate visual discomfort and visual fatigue caused by VR headsets. The results show that the subjects viewing VR with VR headsets experienced apparent visual fatigue as compared with those viewing reality with naked eyes and the subjects with the medium-grade VR headset had more significant visual fatigue than those with the high-end one. The conclusions of this pilot study also give suggestions for the follow-up researches to explore safe viewing time of VR headsets.
Keywords: virtual reality, visual fatigue, 3D, human factors
Published in EST 2018 http://www.est.org.tw/est2018/
I am mainly responsible for front-end design and content marketing in a team. Web design uses HTML5 and jQuery to create objects. In addition, the content marketing section, through the face to face talk and collect local stories with Paiwan leader of small company in Taitung. Organizing Paiwan traditional stories, include of words, voices and images. To make videos, you can click here watch videos online. In short, this project helped me improve web design and teamwork. The team consists of five people from two national universities in Taiwan.